Za »četrto steno«
Razvojno potovanje interaktivnih filmov
DOI:
https://doi.org/10.4312/ars.18.1.131-146Ključne besede:
interaktivni filmi, tehnološki razvoj, sodelovanje občinstva, četrta stenaPovzetek
Ta študija raziskuje razvojno potovanje interaktivnih filmov in televizije, osredotočeno na dinamičen odnos med tehnološkim napredkom in angažiranostjo občinstva. Raziskava proučuje zgodovinski razvoj interaktivne zabave od zgodnjih participativnih filmov 20. stoletja do sodobnih digitalnih formatov, poudarjajoč ključne mejnike, kot sta film Kinoatomat iz leta 1967 in porast tehnologij drugega zaslona v 21. stoletju. Integracija tehnologij, kot so virtualna resničnost (VR), obogatena resničnost (AR) in umetna inteligenca (AI), je bistveno preoblikovala pripovedovanje zgodb, omogoča namreč bolj prilagojene in poglobljene interakcije gledalcev. Študija zagovarja dve hipotezi: (1) bledenje „četrte stene“ v interaktivni televiziji povečuje vključenost občinstva s prehodom iz pasivnega gledanja k aktivnemu sodelovanju; (2) porast naprav drugega zaslona pestri vsebinske platforme in vpliva na preference glede vsebin, kar je povezano z večjo priljubljenostjo interaktivnih formatov. Ugotovitve poudarjajo vpliv teh tehnoloških inovacij na sodelovanje gledalcev ter obravnavajo izzive in priložnosti v razvijajoči se krajini interaktivnih medijev, hkrati pa nakazujejo smernice za prihodnje raziskave o psiholoških in družbenih posledicah interaktivnega pripovedovanja zgodb.
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Avtorske pravice (c) 2024 Petro Katerynych, Alina Volyk
To delo je licencirano pod Creative Commons Priznanje avtorstva-Deljenje pod enakimi pogoji 4.0 mednarodno licenco.