Igra
DOI:
https://doi.org/10.4312/ars.6.1.11-20Ključne besede:
igra, izkušnja igre, avtoteličnost, resnost, gibanje, tekma, pravilaPovzetek
In this paper I first address the problems that arise when we pose the question of what the play is. Where, may we hope to find the answer to the question of what constitutes the essence of play? By reconsidering Gadamer’s critique of Kant’s concept of play and by engaging with Gadamer’s methodological assumptions, I argue for the importance of staying with our actual experience of play. In characterizing the experience of how it is to play, I try to locate the evidence of the essence of play as it manifests itself in this experience. In the experience of play, we are lead into the turned-in-on-itself world of play, which is the only world for the player. The latter is immersed in the aimless to-and-froing of play which happens as a perpetual self-renewal, making the rules of the game and every possible aim inside the world of play the medium of play itself.Metrike
Nalaganej metrik....
Prenosi
Podatki o prenosih še niso na voljo.
Prenosi
Objavljeno
11. 07. 2012
Številka
Rubrika
Študije
Kako citirati
Kastelec, M. . (2012). Igra. Ars & Humanitas, 6(1), 11-20. https://doi.org/10.4312/ars.6.1.11-20