Igra

Avtorji

  • Matic Kastelec

DOI:

https://doi.org/10.4312/ars.6.1.11-20

Ključne besede:

igra, izkušnja igre, avtoteličnost, resnost, gibanje, tekma, pravila

Povzetek

In this paper I first address the problems that arise when we pose the question of what the play is. Where, may we hope to find the answer to the question of what constitutes the essence of play? By reconsidering Gadamer’s critique of Kant’s concept of play and by engaging with Gadamer’s methodological assumptions, I argue for the importance of staying with our actual experience of play. In characterizing the experience of how it is to play, I try to locate the evidence of the essence of play as it manifests itself in this experience. In the experience of play, we are lead into the turned-in-on-itself world of play, which is the only world for the player. The latter is immersed in the aimless to-and-froing of play which happens as a perpetual self-renewal, making the rules of the game and every possible aim inside the world of play the medium of play itself.

Prenosi

Podatki o prenosih še niso na voljo.

Biografija avtorja

Matic Kastelec,

Matic Kastelec je študent na Oddelku za filozofijo Univerze v Ljubljani. Trenutno študijske obveznosti kot gostujoči študent opravlja na münchenski Ludwig-Maximilians-Universität. S prispevkom o igri se je leta 2011 udeležil konference Evropske zveze za filozofijo športa v Pragi.

Prenosi

Objavljeno

11.07.2012

Kako citirati

Kastelec, M. . (2012). Igra. Ars & Humanitas, 6(1), 11–20. https://doi.org/10.4312/ars.6.1.11-20